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Lola Sheppard: The Latest Architecture and News

Beyond Human-Scale: Designing for Ecosystems, Migration and Machines

The human scale spans both physical dimensions and sensory perception. Designers create spaces and objects like steps, doorways and chairs that are closely aligned to human measurement and how we see the world. But as we look beyond the human scale, new ideas and typologies emerge that help us rethink how we conceptualize architecture and build for the future.

Beyond Human-Scale: Designing for Ecosystems, Migration and Machines - Image 1 of 4Beyond Human-Scale: Designing for Ecosystems, Migration and Machines - Image 2 of 4Beyond Human-Scale: Designing for Ecosystems, Migration and Machines - Image 3 of 4Beyond Human-Scale: Designing for Ecosystems, Migration and Machines - Image 4 of 4Beyond Human-Scale: Designing for Ecosystems, Migration and Machines - More Images+ 8

"Sometimes a Building is Not Enough": Lola Sheppard on Architecture as a Cultural Act

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Architecture is inherently defined by its cultural and environmental context. From the climate crisis and questions of exurbanism to architecture’s role in rural and remote communities, broader conditions shape how we design. Embracing these dynamics, architect Lola Sheppard of Lateral Office has created a body of work that directly responds to the demands of the 21st century. Through critical and deft interventions, she is exploring new typologies made possible by an architecture that brazenly confronts today.

"Sometimes a Building is Not Enough": Lola Sheppard on Architecture as a Cultural Act - Arch Daily Interviews"Sometimes a Building is Not Enough": Lola Sheppard on Architecture as a Cultural Act - Arch Daily Interviews"Sometimes a Building is Not Enough": Lola Sheppard on Architecture as a Cultural Act - Arch Daily Interviews"Sometimes a Building is Not Enough": Lola Sheppard on Architecture as a Cultural Act - Arch Daily InterviewsSometimes a Building is Not Enough: Lola Sheppard on Architecture as a Cultural Act - More Images+ 20

Speculative Architecture: Where are the Contemporary Equivalents of the 60s and 70s Radical Visions?

As the forces shaping our built environment have shifted, engaging technology, networks, and complex systems, architects need to envision more than the physical space but produce narratives on how to best operate within this new societal landscape. In this context, speculative architecture seems to have never been more critical; therefore this article takes a closer look at the mediums that currently question the existing conditions of the built environment and explore new architectural possibilities.

Speculative Architecture: Where are the Contemporary Equivalents of the 60s and 70s Radical Visions? - Films & ArchitectureSpeculative Architecture: Where are the Contemporary Equivalents of the 60s and 70s Radical Visions? - Films & ArchitectureSpeculative Architecture: Where are the Contemporary Equivalents of the 60s and 70s Radical Visions? - Films & ArchitectureSpeculative Architecture: Where are the Contemporary Equivalents of the 60s and 70s Radical Visions? - Films & ArchitectureSpeculative Architecture: Where are the Contemporary Equivalents of the 60s and 70s Radical Visions? - More Images+ 3

Bracket 2: Goes Soft

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From the Publisher. Bracket 2 examines physical and virtual soft systems, as they pertain to infrastructure, ecologies, landscapes, environments, and networks. In an era of declared crises—economic, ecological and climatic, amongst others—the notion of soft systems has gained increasing traction as a counterpoint to permanent, static and hard systems. Acknowledging fluid and indeterminate situations with complex feedback loops that allow for reaction and adaption, the possibility of soft systems has re-entered the domain of design. Bracket 2 critically positions and defines soft systems through 27 projects and 12 articles. From soft politics, soft power and soft spaces to fluid territories, software and soft programming, Bracket 2 unpacks the use and role of responsive, indeterminate, flexible, and immaterial systems in design.