
If you're reading this, you likely work in the design world, and as a result you may have heard of Scrum. It’s a design method originally introduced by Hirotaka Takeuchi and Ikujiro Nonaka in the 1980s to describe a process for product development, and later formalized for software development by Jeff Sutherland in 1995. It relies on the organization of a team and its tasks around the principles of focus and flexibility: focus on a singular task within a given time period, and flexibility in response to changing client demand, user feedback, and design challenges. Scrum keeps a project on schedule with the Sprint, where the entire team is working towards one important milestone within set dates, and continuously communicating potential impediments to hitting the deadline.















