Videogame Architecture

Two drawings, a crazy new level or a building in real life, your choice!

SUMMARY //
In 2020 we started the second phase of competitions to address the issues of tomorrow.
In line with our style we propose 9+2 themes – eleven critical topics to work on. Rather than a program, a research ecosystem composed of various competitions running in parallel and exploring the same theme from different perspectives.
Our exploration journey will continue with theme five: VIRTUAL.

BRIEF IN SHORT //
Participants are asked to either design a new building/level within the context of an existing videogame or translate their favorite videogame into a real-life building. Make sure you understand the videogame you’re working on and what are the strong logics behind it and turn them into a tool to design your own architecture piece -only 2 drawings, absolute freedom of scale, or program.

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This competition was submitted by an ArchDaily user. If you'd like to submit a competition, call for submissions or other architectural 'opportunity' please use our "Submit a Competition" form. The views expressed in announcements submitted by ArchDaily users do not necessarily reflect the views of ArchDaily.

Cite: "Videogame Architecture" 06 Jul 2022. ArchDaily. Accessed . <https://www.archdaily.com/984876/videogame-architecture> ISSN 0719-8884

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