Community & Content Editor at ArchDaily. Bachelor of Arts in Interior Architecture & Master's in Product & Business Development. Born and raised in Beirut, Lebanon.
This article is part of "Eastern Bloc Architecture: 50 Buildings that Defined an Era", a collaborative series by The Calvert Journal and ArchDaily highlighting iconic architecture that had shaped the Eastern world. Every week both publications will be releasing a listing rounding up five Eastern Bloc projects of certain typology. Read on for your weekly dose: Communist Culture and Socialist Sports.
Design diagram for the City of Culture of Galicia, Spain. Image Courtesy of Eisenman Architects
If we define deconstructivism, it literally translates to the breaking down, or demolishing of a constructed structure, whether it being for structural reasons or just an act of rebellion. It is perhaps for this reason that many misunderstand the Deconstructivist movement.
Deconstructivism is, in fact, not a new architecture style, nor is it an avant-garde movement against architecture or society. It does not follow “rules” or acquire specific aesthetics, nor is it a rebellion against a social dilemma. It is the unleashing of infinite possibilities of playing around with forms and volumes.
This article is part of "Eastern Bloc Architecture: 50 Buildings that Defined an Era", a collaborative series by The Calvert Journal and ArchDaily highlighting iconic architecture that had shaped the Eastern world. Every week both publications will be releasing a listing rounding up five Eastern Bloc projects of certain typology. Read on for your weekly dose: Monumental Museums and Memorials.
This article is part of "Eastern Bloc Architecture: 50 Buildings that Defined an Era", a collaborative series by The Calvert Journal and ArchDaily highlighting iconic architecture that had shaped the Eastern world. Every week both publications will be releasing a listing rounding up five Eastern Bloc projects of certain typology. Read on for your weekly dose: Eccentric Urban Buildings.
The images that some visualizers have been presenting have allowed people to be fully immersed in virtually-built environments; exploring the space, observing how the sun rays create a dialogue between light and shadow, experiencing what they might hear or feel as they walk by one room to another, all before excavation work begins and the first block is laid.
In an exclusive interview with ArchDaily, Luxigon's Eric de Broche des Combes talks about his career, creating amplified visualizations and how they influence a project, and what the future holds for the industry.
As far as written records report, “prehistory” dates back between 35,000 BCE and 3000 BCE in the Middle East (2000 BCE in Western Europe). Ancient builders had a profound understanding of human responses to environmental conditions and physical needs. Initially, families and tribes lived together in skin-covered huts and bone structures. Thousands of years later, human settlements evolved into fortified mud-brick walls surrounding rectangular volumes with pierced openings for ventilation and sunlight.
During the upcoming months, we will be publishing short articles on the history of architecture and how it evolved to set the fundamentals of architecture we know today. This week, we are going back to one of the most prominent and influential periods known to architecture: Greece; Aegean, Archaic, classical, and Hellenistic periods.
There’s always an ongoing debate on whether some designs are stolen or “modified” to become original. Most people assume that if we post pictures of our designs online, we would be giving away our work and other designers and architects will eventually steal them. But should we really hide our designs from the public? Are plans and sections so sacred and innovative to the extent that architects are applying copyrights to them?
Kevin Hui and Andrew Maynard of Youtube’s Archimarathon chat about copying designs, how students and architects can learn from existing designs, and whether plagiarism exists in the field of architecture.
We’ve asked our ArchDaily readers about which video game has impressed them most in terms of architectural visualization, and why. Hundreds of various answers later, it became evident that there isn’t one element that makes a video game stand out, but the virtually-built environment is almost always a key factor in how the game is experienced.
In video games, architecture plays a much bigger role than just being a backdrop of a virtual city or an authentic render of an existing one, it is, in fact, a fundamental component of transcending gamers into a virtual world that feels just as authentic as the real world does, but with extra adrenaline.
(WARNING: the videos and images featured in this article may potentially trigger seizures for people with photosensitive epilepsy)
As far as written records report, “prehistory” dates back between 35,000 BCE and 3000 BCE in the Middle East (2000 BCE in Western Europe). Ancient builders had a profound understanding of human responses to environmental conditions and physical needs. Initially, families and tribes lived together in skin-covered huts and bone structures. Thousands of years later, human settlements evolved into fortified mud-brick walls surrounding rectangular volumes with pierced openings for ventilation and sunlight.
During the upcoming months, we will be publishing short articles on the history of architecture and how it evolved to set the fundamentals of architecture we know today. This week, we are going back to some of the earliest civilizations known to mankind: Megaliths, Mesopotamia, and Ancient Egypt.
Realistic images and walk-throughs have become an integral part of project presentations. Designers are using cutting-edge softwares and constructing precise 3D models to showcase their work as authentically as possible. As for the world of video games, it is not just about the quality of the graphics or how accurate these graphics are, but rather the immersive experience of visual designs and how the players are communicating with the virtually-built environment.
In an exclusive interview with ArchDaily, Philip Klevestav, principle artist at Blizzard Entertainment, the gaming development company known for Warcraft, Overwatch, and Diablo, shares his insights on video game designs and the influence of architecture on the designing process.
While opting for still images seems to be the most utilized means of presenting a project, some architects choose to invite viewers into the architecture itself, allowing them to experience the building and its surroundings immersively. Since 2006, architecture filmography studio Spirit of Space has engaged viewers with over 200 short films of projects built by world-renowned architects such as Peter Zumthor, Steven Holl, Daniel Libeskind, and Jeanne Gang. The studio’s multidisciplinary team has combined visuals with customized soundtracks, elevating the journey and turning it into a multi-sensory experience.
The year is 1985, you’re packing your briefcase to head to the office, where you’ll sit behind a desk to do some paperwork. Fast forward to 2020, and you’re having a conference call with the entire team from the coffee shop across the street. Relatively, not much has changed; work is still being completed by the end of the day, it’s just with a different scenery.
Employees nowadays are looking for something more than just a job behind a desk. They want to work in a dynamic, inspiring space that adds value to their knowledge and promotes their mental and physical well-being. But this wasn’t the case a century ago. Take a look at how offices evolved throughout the years, and what we can look forward to in the future.
From academic institutes in North America to residential projects in the Middle East, the various disciplines of Bauhaus and its influence on architecture and design are noticeably present in projects all over the world. While most projects acquired the school's universal language, a few unique ones combined Bauhaus' theory and design principles with the site's cultural and climatic specificity.
This article is a collaboration between ArchDaily and the Arieh Sharon Org. All historical images were shared by the organization.
The historic village of Indein, Myanmar was founded by monks around the 3rd century B.C, who wanted to spread Buddhism across the country. Hundreds of pagodas, ornaments, and statues of Buddha were built around the area, but with time, the village was abandoned and its temples were consumed with greenery. Nowadays, the site stands as a visual contradiction of old and new, as people have begun renovating and preserving the historic structures little by little, surrounding the crumbling temples with brand new white stupas.
Photographer Romain Veillon had the chance to explore and photograph Indein, capturing the raw remains of the historic site.
It is truly odd how we always find ourselves in a bad mood at work and our productivity keeps decreasing as the week passes by. To be fair, we can’t keep blaming our colleagues, clients, or Monday for our rough day; sometimes it’s the chair we are sitting on, the fluorescent lighting above our computer, or the constant “chugging” sound of the printer near the desk.
Other than the fact that people spend about 70-80% of their time indoors, almost 9 hours of their day are being spent at work; and studies have indicated that the environmental quality of an office has short and long term effects on the comfort, health, and productivity of the people occupying it. While research on the comfort conditions of workplaces is still relatively minimal, we have put together a list of factors that have proved to be highly influential on the comfort of individuals in workplaces.
ArchDaily in collaboration with Google Arts & Culture. Image Courtesy of Tomás Olivos
Bauhaus: a school, a design discipline, and a movement that has been influencing generations of architects and designers for 100 years.
The school was a lot more than modernist designs and primary colors, it was a movement with a political, social, and cultural impact, led by some of the most notable figures in the field. Since its inauguration in 1919, the school has defined its own style through the intersection of architecture, art, industrial design, typography, graphic design, and interior design. When the school was forced to close its doors in the face of political pressure, its professors and students dispersed, spreading its teachings across the world.
For the 1957 International Builders Fair, Oscar Niemeyer developed the Interbau Apartment House, a modernist eight-storey building that sits on V-shaped pillars in the city of Berlin. While the building's facade consists of uniform windows and loggias clad with primary-colored mosaics, it is interrupted by enclosed pathways that connect the structure to the external elevator.
Architectural photographer Bahaa Ghoussainy explored the building and highlighted the complementary relationship between its uniform modernity and dynamic suspensions.
Technical skills: check. Visually coherent content: check. Distinctive personal input on both the projects and portfolio design: double check.
Although résumés and portfolios can be somewhat flat when it comes to informative content, it is their ability to present an applicant's unique sense of style that makes or breaks an application. Whether it’s a deliberate image selection, or a clear, consistent layout, some people manage to fulfill all the criteria needed in a successfulportfolio. Issuu, the world’s largest online digital publishing platform that allows anyone—from architects to global brands to fresh graduates—to publish their creative content online, has hand-picked their top 74 exceptional architecture portfolios. The selected architects have managed to showcase their impressive projects and technical skills in portfolios that reflect their creative mindset.
We’re not saying you should judge a book by its cover, but some "covers" can’t help but stand out from the rest, for all the right reasons. Take a look at Issuu’s list of top architecture portfolios here, and see a few of our personal favorites below.